- Create things that resonate with your audience (or else no one will pay attention to you)
- Create things that the market demands (or else no one will buy your stuff)
- Create things that can be monetized (or else you won’t be able to support yourself with your creative work)
Don’t get me wrong. These things still apply in a lot of cases. And I still use them on a daily basis inside my agency.
However.
Applying them to my non-work creative work was draining all the joy out of it.
The funny thing is, I didn’t even realize I was doing it.
I would want to shoot and edit a short film because it seemed interesting. But instead of making something for the fun of it, I tried making films I could use as part of my agency’s portfolio. [they remain unfinished…]
I would want to do some creative writing. But instead of playing with humor or science fiction or some other weird thing that would get me excited, I tried writing essays about topics I thought would be easy to get published. [they, too remain unfinished…]
There are more examples. But they all came down to the same problem.
Instead of building a creative practice that served to inspire me, I was basically just trying to force myself to do more work. No wonder I couldn’t stick with it.
Since I’ve started thinking of those three principles at the top as factors in the process as opposed to just being the way I did things. Now, I ask myself first, do I care about audience, demand, or money with this activity? And when I don’t, I totally let those things go. As a result, I’m having soooo much more creative fun.
Tell me. Does feeling like you have to 1. play to an audience, 2. create something people “want,” or 3. make money with a thing ever get in the way of you doing creative work that should otherwise be fun?